Category Archives: Hunter-Hunter

Purple DoomChicken Redux (or: One-Button Hunters)

Doom Chickens Redux

Doom Chickens Redux

I met a few local WoW players during the recent NaNoWriMo (National Novel Writing Month) event in November and thus I now have a brand new pair of alts over on Dragonmaw. It’s my first time on a PVP server, but I have yet to see any opposing faction members, so it’s been pretty low stress so far.

The goal is to level up to 15 by this weekend so we can do guild-only dungeon runs, which should be a blast! But this does make things a little more complicated than just running about by myself, thus I’ve got a few macro tweaks to share. Continue reading

Perish Twice

Dual-boxing Hunters : Levels 1 to 5

Now that the UI/Addons and the basic macros have been setup, it’s time to work on some questing!

Tiny Purple Doom Chickens

Tiny Purple Doom Chickens

I’m still trying to get over how small the starter pets are. I’m used to things shrinking when I tame them, but these guys are tiny. Plus the visual oddity of sending what amount to Plainstrider Hatchlings against adults for your very first quest is rather amusing.

Thus I have lovingly named them Pipsqueek and AnkleBiter (yes, I am aware Pipsqueak is spelled wrong) and am looking forward to a leveling in a more Hunter-esque fashion!

Continue reading

Perish Twice

Dual-boxing Hunters : Starting Macros

Hither and Yon

Hither and Yon

Now that the UI is setup, it’s time to get the macros in place!

Since I only play two toons instead of three or more, I don’t use many of the automation macros. With Yon’s screen set at 800 x 600, I can read and interact with the various pop-ups without issues. Thus my initial setup is much simpler than most Multiboxers’.

Plus the starter pets, while technically pets, apparently aren’t controllable and thus there is no point in Macro’ing commands. (Wish I’d know that before I wasted fifteen minutes trying to figure out why /petattack wasn’t working!)
Continue reading

Perish Twice

Dual-boxing Hunters : Starting Addon and UI Configuration

Default UI

Default UI

The very first thing I do when setting up a new dual-boxing pair is to make sure all the graphic settings on the follower (in this case Yon) are turned to the lowest settings. I can normally bump it up a bit, depending on how bad the lag is (much lower now that we’ve switched from Cox to Fios!) but it’s always best to start low.

I also turn off every optional setting I can to reduce screen clutter. No nameplates, no names, it’s as user un-friendly as can be, but I’m not going to be using her screen much.
Continue reading

Hunter & Hunter Leveling – Level 16

Picture Slightly Related

Picture Slightly Related

Abilities | Glyphs

This is the bit where I serve as a Bad Example.

After the flurry of activity that was Level 15, I actually didn’t bother to train when I hit 16 and instead waited until I hit 18. Which was a mistake, because I passed over Aspect of the Cheetah, which would have cut back on my cursing about the lack of mounts. (The Barrens does that to people…)

Thus this post is more of a reference for what I should have done at this point.
Continue reading

Hunter Talents : Levels 15-19

Beast Mastery Tier 2

Tier 2 Talents

The list of available talents in this post is a little different than the one in Levels 10-14. Since I’m putting all of my points into Beast Mastery for now, I’m not including those talents I can’t reach on the other trees (and it seems a little silly to relist their Tier 1 talents.)

I still haven’t found any good guides for leveling hunters, so if anyone would like to drop me a link, I’d appreciate it. Also, if anyone would like to make a case in the comments for taking a different leveling path, I’m open to that as well. Remember, I’m still learning here!

And as a helpful hint to those of you who haven’t stumbled across it yet– the Talent Calculator over at Wowhead is a great little tool!
Continue reading

Hunter Talents : Levels 10-14

Beast Mastery Talents

Pre-Research Talents

Until Cataclysm comes and changes life as we know it, listed below are the talents available to hunters for levels 10 through 14. Once you hit level 15 the next tier of talents are unlocked (assuming you have put all five points into one talent tree). I’d recommend picking one tree and sticking to it, at least until you get a better feel for which one best fits the way you play.

Beast Mastery is the default leveling spec for soloing hunters, when you are dual-boxing you have the luxury of being able to mix and match. I’m sticking to cookie cutter BM talent builds for now, but I may look into broadening my range when I hit the ability to dual-spec (Dual Talent Specialization) at 40. Comments here are thusly focused on talent usefulness when looking through the BM spec, but I may update them if I go back and try leveling a different way.

Since it only costs 1 gold to change things around, I have a feeling I’ll be playing with the build a lot as I go along.
Continue reading

Hunter – Hunter Leveling – Level 24

(Sorry for skipping ahead, I got caught up in questing and I made it to 24 before I finished the earlier posts.)

At level 24 we pick up another rank in Raptor Strike (boo) and two new abilities.

Beast Lore

Beast Lore

Beast Lore

“Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has.”

Beast Lore Screenshot

Beast Lore Screenshot

When you cast this on a beast (which includes beast bosses, other hunters’ pets, Shamans in wolf form, and druids in cat/bear/travel form) it will show you information about the critter when you then mouse over it. It gives hunter’s a way to see what abilities pets had before they were tamed–which is sort of useless, assuming you’ve used Petopia to pick out your pet ahead of time.

I’m assuming this was much more useful back in the day when the different skins on the pets meant something. Depending on the beast, it might have unqiue talents, higher stats, or other such goodness. Now a pig is a pig is a tenacity pet– regardless of what it was before you tamed it.

Track Hidden

Track Hidden

Track Hidden

“Greatly increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.”

While it’s nice to turn this on when the stealthed felines are making your life miserable in the Thousand Needles, it’s not that useful a skill outside of PvP. You won’t see anything pop up on the minimap before it’s right on top of you, since the ability doesn’t up your stealth detection to omnipotence… just a few more feet and a few levels higher. Outside of those specific times when you have to avoid the Annoying Invisible Critters, it’s not that useful.

Talent Point

This level’s talent point is going into Unleashed Fury again. I’m still not sold on putting two points into Pathfinding, even if I am doing a lot of running  around. Next level we’ll get to the next tier (yay!)

So, all in all, level 24 is sort of a wash. Ah well, still recovering from the insanity that was level 20!

Hunter Glyphs – First Major

Hunter Glyphs

Hunter Glyphs - Take 2

Now that the Minor Glyph is out of the way it’s time to pick a Major… which is a much harder choice. There are currently six options available and the comments on Wowhead are a little confusing. I’ve searched for other discussions on the topics and I’ll be adding those links as I find them (and possibly updating my choices as well). It’s still a bit of a pain to find things aimed at leveling and not endgame. *mutter*

Ah well, once Cataclysm comes out I’ll have to go back and change this anyway. Continue reading

Doing the Hunter Tango

Our Brave Heroes

Our Brave Heroes

The internet was up enough last night for me to finally ding 20 with Daysinger and Nightsinger and I think I’m finally starting to settle into the Hunter dual-boxing routine. I’m still a little flail-y when it comes to unexpected melee, but I’m getting a better grasp the mechanics of nabbing aggro with the pets and retreating into firing range. I am definitely going to refine my macros and keybinding today, I need more control over what I’m doing and too much of it is tied together into one button. Continue reading

Hunter Glyphs – First Minor

My internet connection has been hovering between Poor and Cursing for the last week and a half. Hopefully this will be resolved by our switch from Cox Cable to Verizon, but we’ll see. There is nothing more frustrating than knowing there are certain hours of the weekdays and weekends where playing any sort of game -or even surfing the web- is impossible. So I’ve taken to reading and gathering information and hopefully come August 3rd, I’ll be able to put some of what I’ve learned into practice.

Arg.

Anywho, on to Glyphs! Continue reading

Pets, Pet Macros, and Stupid Things MeatShield Does

Pet Stances | Pet Commands | Other Useful Pet-Related Things | The Macros

Somewhere in the midst of Day 2 (more on that later) I finally hit level 10 and was able to pick pets for my new Dual-Boxing Wunderkind.

And awaaaaay we go!

While the first pet-less levels weren’t as frustrating as my first solo-hunter leveling, I was definitely counting down the minutes until I could go from controlling two things to four (yes, I’m a tad crazy). I loved playing a Mastermind in City of Heroes and a Druid in Diablo II for the same reasons… must have minions! As soon as I could I picked up a ferocity (dps) pet for Daysinger and a tenacity (tanking) pet for Nightsinger.

MeatSheild

I was thinking of running with two tanking pets, but it occurred to me that we really only needed one tank. Having two pets that were built towards soaking damage as opposed to dealing it didn’t seems like the best tactical decision. (Plus one pet spamming taunt was probably more than enough.)

Sadly, MeatShield has trouble holding aggro on the higher level mobs– but really, we’re going up against stuff almost 1.5 times his level so I can’t blame him that much.

So now I had pets… and the possibility that once I hit Random Dungeons I could be twice the Huntard for half the price. Time to break out the macros!

First off, we hit the section that gets almost all newbie hunters in trouble (well, other than forgetting to turn off Growl!): Unintentional pet pulls.

Pet Stances

Cuisinart

Pets have three basic states: Aggressive, Defensive, and Passive. These correspond to the following macro commands: /petaggressive, /petdefensive, /petpassive.

Now forget you have ever seen Aggressive or Defensive– at least when it comes to running with groups. They are useful in some situations, but on the whole your life will be much easier if you just stick to the baby seal.

Aggresive

Aggressive pets will attack anything within their aggro range like a psychotic level 5 wolf chewing on level 80′s in Goldshire. While their aggro range is thankfully smaller than their desire for self-sacrifice, this is Not Good(tm). Many were the times leveling alts in which I felt the need to strangle the other player’s Growling-Aggressive pet that kept dragging us into battle.

But Aggressive is useful in certain situations. Pets can see stealthed players and NPCs often before you can and they are great for tagging respawns of quest critters if someone is being annoying and camping them for lulz.

Defensive

Defensive pets are better, as they don’t charge off after things without first getting shot at… but when something across the room of mobs is shooting at you, it’s normally better to draw it towards you (and away from the other mobs) before sic’ing the Lizard of Pointy Doom or the Pig Who Dreams of Being Bacon on it. Pets will also not follow kill orders and will simply switch to the nearest thing that has caused it damage. This isn’t bad when soloing (or in my case dual-ing), but it’s better to micromanage your pet in groups… and it doesn’t hurt to practice while out of dungeons.

Passive

Passive pets require the most hands-on approach, but learning this level of control is something that helps a LOT when it come to unexpected situations. Passive pets will only attach when you tell them and will recall as soon as their target is dead. This keeps them from pulling something they shouldn’t, but does have the downside of dropping their dps if you don’t swap targets before it dies. Plus they can also pull other mobs back with them, so you really need to keep on top of targeting.

That and the fact they’ll stand there sniffing dirt while you get your ass handed to you, is very very annoying.

But better than unanticipated PigPulls. … Darn you MeatShield. *sighs*

Thus I have /petpassive included in the same macro I use in the Follow macro (keybound to 0) and to the targeting macro (which cast’s Hunter’s Mark and sets Nightsinger to /assist Day). This way there is no possible way these little guys should get me in trouble come dungeon time.

Pet Commands

That'll do Pig, that'll do.

You can tell a pet to do three basic things that aren’t attacks or abilities: Attack, Follow, and Stay. Once again Blizzard has been nice with the naming and the macros are: /petattack, /petfollow, and /petstay.

Attack

Attack means, well, attack! This sends your pet out after whatever you are targeting at the time. For dual-boxing it is very important to remember that for the pet of the follower, this is what the follower last targeted and not necessarily what the main is targeting! (I learned this the hard way… Which is why my opening for every attack from the pets now includes a /assist line for the follower.)

Follow

Follow means ‘drop whatever you are doing and get over here’… as long as you are on passive. If you are on aggressive or defensive, the pets will ignore this the second something more interesting happens.

Stay

Stay is a useful for when a pet is bound and determined to bring all of the mobs back with it, or when you jump down without remembering to unsummon the pets… who go and pull every mob between point A and point B while running down the ramp. I have this one keybound for those times when it’s better to let the pets die and soak aggro while I run like a crazy troll to safety.

Other Pet Abilities

Cuisinart has Growl turned off. Always. Unless you are soloing or have been specifically asked to use your pet as an off-tank… KEEP GROWL OFF.

MeatShield only has Growl turned off for dungeons, since he functions as my tank outside the joys of randoms. Still, I turn it off first thing when I zone in and I have a macro that says ‘Growl is off, good to go.’ (If you like, you could setup a macro to turn growl back on in case the tank goes down, but I just haven’t run into that many instances yet where the tank faceplants and the fight is even remotely salvageable by those of us still standing.)

Otherwise, you can leave the autoattacks on.

Other Useful Pet-Related Things

The Foursome of DOOM

The basic skills that come with your first pet are : Call Pet, Dismiss Pet, Feed Pet, Revive Pet, Tame Beast. Only two of these are used enough to warrant macoring… unless you kill off your pet a lot.

Feed Pet

Until you pick up the glyph at 15, you’ll need to keep your pet in munchies. This means you need same level food to keep your sidekick ‘o doom happy and tearing into things at 125% damage. I have my macro below set to use a specific food item, but there are various addons that will feed the pet whatever is handy (and can be used).

Mend Pet

This heals your pet, which is useful, but once you hit level 15 and can grab the Glyph of Mend Pet it also increases your pets happiness. Happiness from healing means no more carrying around food– at which point you can toss the Feed Pet macro.

The Macros

FollowMe – Daysinger (new, keybound to 0)
/petpassive
/petfollow

FollowMe – Nightsinger (updated, keybound to 0)
/follow Daysinger
/petpassive
/petfollow

KillIt – Daysinger (new, keybound to Q)
/petattack

KillIt – Nightsinger (new, keybound to Q)
/assist Daysinger
/petattack

BetterYouThanMe – Daysinger and Nightsinger (new, keybound to A)
/petaggressive
/petstay

DungeonTime – Daysinger (new, keybound to Shift-Q)
/petautocastoff Growl
/petpassive
/petfollow
/p Growl is off, good to go.

DungeonTime – Nightsinger (new, keybound to Shift-Q)
/petautocastoff Growl
/petpassive
/petfollow

MendPet - Daysinger and Nightsinger (new, keybound to E)
/cast Mend Pet

Biscuits! – Daysinger and Nightsinger (new, keybound to S)
/cast Feed Pet
/use Chunk of Boar Meat

Starting from scratch… [Day 1]

Step 1 – Pick a New Players server (Shandris)

This gives me a chance to get in at the ground level with a bunch of other folks who self-identify as being new to the game. While I’m obviously not new, players should be more forgiving of my learning curve since the assumption will be that I’m two bad players and not one bad dual-boxer.

Step 2 – Pick a Race and Class

My second account is a basic WoW install with no expansions, which means I have no Draenei and no Blood Elves. Since I’m Alliance heavy on Fizzcrank, I figured I’d go with Horde on the new server. The only race I haven’t played around with before is Trolls, so they’re as good as anything else. Since I’m mixing things up a bit, I picked Hunters instead of Mages (which I already have) or Shamans (which most multibox teams seem to be made of). I’ve played a hunter for a bit as an alt, so I’ve got some ideas of what kind of macros I’ll be needed.

Step 3 – Turn off all the Addons

You don’t really need to do much to get started as a Level 1. I’ve kept on QuestHelper (to keep my sanity!) and Bartender, so I can start setting up the bars to my own happy place. Everything else is basically cosmetic and I’ll handle them as I need to.

Step 4 – Profit!

Well, okay, not really, just click on Enter World and watch the fun intro.

Step 5 – Basic Macros

These aren’t the more complex macros we’ll need later. These are just simple things to let me start running and killing things. You’ll notice this means I have to swap between screens to talk to quest givers and whatnot. This is nice to have later (and I’ll expand the macros as we go).

Follow – [Keybinding 0, Nightsinger only]
/follow Daysinger

Share Target – [Keybinding `, Nightsinger only]
/assist Daysinger

And while I’m at it, I tossed both of the melee attacks. If something isn’t dead by the time it gets to me, I need to work on managing my range-from-target, not my ability to melee! (This held true throughout the starting area, but I may need to modify this a bit now that I’m out in the ‘real world.’)

Step 6 – Do the basic intro Quests

This are a LOT easier with two hunters working together (as they should be), but the problem is that I end up killing half the number of things I would have if I had run them solo. Which means I get half the drops– and half the income. I reach level four and can’t train all the skills because I’m broke.

So there’s a bit of grinding in order to buy the things I need, which is annoying. but fast (thankfully!)

Step 7 – Serpent Sting [Keybinding 1, both]

Once I got this, I moved autoattack down a row so it wasn’t keybound but would still give me a range indicator. My action bar looks lonesomehttp://www.Martha.net/wordpress.

Step 8 – Arcane Shot [Keybinding 2, both]

My current rotation is Target, Sting, Shot and then autoshot things to death. Depending on how many levels above me they are they sometimes get close enough to beat on Daysinger once or twice before I finish them off. Thankfully Nightsinger stands far enough behind Day that she’s still in shot range 90% of the time (and not melee).

Step 7 – Hunter’s Mark [Keybinding `, Daysinger only]

Hunter’s Mark does not stack, so I put it on Daysinger’s action bar on the same keybinding that Nightsinger has for Share Target. Thus I mark it, share it, and can start attacking with the next keypress. This also alerts folks that I’m about to start beating on thingshttp://www.Martha.net/wordpress. which makes them slightly less likely to make off with my target while I’m getting the range just perfect. (The one problem with servers advertising for new players is that not all new players are particularly nice people. *sigh*)

And that about wraps it up for today. I’ve made it to Level 7 and am still pet-less… arg.