Category Archives: Dual-Boxing

These are posts specifically related to dual-boxing in World of Warcraft. If they are pair specific they are split out further down the tree.

Perish Twice

Dual-boxing Hunters : Starting Macros

Hither and Yon

Hither and Yon

Now that the UI is setup, it’s time to get the macros in place!

Since I only play two toons instead of three or more, I don’t use many of the automation macros. With Yon’s screen set at 800 x 600, I can read and interact with the various pop-ups without issues. Thus my initial setup is much simpler than most Multiboxers’.

Plus the starter pets, while technically pets, apparently aren’t controllable and thus there is no point in Macro’ing commands. (Wish I’d know that before I wasted fifteen minutes trying to figure out why /petattack wasn’t working!)
Continue reading

Perish Twice

Dual-boxing Hunters : Starting Addon and UI Configuration

Default UI

Default UI

The very first thing I do when setting up a new dual-boxing pair is to make sure all the graphic settings on the follower (in this case Yon) are turned to the lowest settings. I can normally bump it up a bit, depending on how bad the lag is (much lower now that we’ve switched from Cox to Fios!) but it’s always best to start low.

I also turn off every optional setting I can to reduce screen clutter. No nameplates, no names, it’s as user un-friendly as can be, but I’m not going to be using her screen much.
Continue reading

3 - Perish Twice

Patch 4.0.1 – A Brave New World

Patch Baby Patch!

Patch Baby Patch!

Alright, so compared to the coming Cataclysm it’s not that big a change, but there are some serious updates to the basic mechanics for most classes — which is why I’ve put off posting until I had a chance to sit down and sort things out.

Thankfully I was able to download the patch on my solo play installation of WoW and then copy the patch files over to my leader and follower installations.

The temporary loss of X-Perl UnitFrames means I’ll have to go back to using the default UI for the party screens, but hopefully that will be temporary. Still, there were a lot of addon updates (WoWInterface AddOn Survival Guide (Patch 4.0.1)), so I’m glad I waited the few extra days before trying to dual-box again.

Nothing like a patch to break everything! :P Continue reading

3 - Perish Twice

Hunter & Hunter Leveling – Level 16

Picture Slightly Related

Picture Slightly Related

Abilities | Glyphs

This is the bit where I serve as a Bad Example.

After the flurry of activity that was Level 15, I actually didn’t bother to train when I hit 16 and instead waited until I hit 18. Which was a mistake, because I passed over Aspect of the Cheetah, which would have cut back on my cursing about the lack of mounts. (The Barrens does that to people…)

Thus this post is more of a reference for what I should have done at this point.
Continue reading

3 - Perish Twice

Hunter Talents : Levels 15-19

Beast Mastery Tier 2

Tier 2 Talents

The list of available talents in this post is a little different than the one in Levels 10-14. Since I’m putting all of my points into Beast Mastery for now, I’m not including those talents I can’t reach on the other trees (and it seems a little silly to relist their Tier 1 talents.)

I still haven’t found any good guides for leveling hunters, so if anyone would like to drop me a link, I’d appreciate it. Also, if anyone would like to make a case in the comments for taking a different leveling path, I’m open to that as well. Remember, I’m still learning here!

And as a helpful hint to those of you who haven’t stumbled across it yet– the Talent Calculator over at Wowhead is a great little tool!
Continue reading

3 - Perish Twice

Hunter Talents : Levels 10-14

Beast Mastery Talents

Pre-Research Talents

Until Cataclysm comes and changes life as we know it, listed below are the talents available to hunters for levels 10 through 14. Once you hit level 15 the next tier of talents are unlocked (assuming you have put all five points into one talent tree). I’d recommend picking one tree and sticking to it, at least until you get a better feel for which one best fits the way you play.

Beast Mastery is the default leveling spec for soloing hunters, when you are dual-boxing you have the luxury of being able to mix and match. I’m sticking to cookie cutter BM talent builds for now, but I may look into broadening my range when I hit the ability to dual-spec (Dual Talent Specialization) at 40. Comments here are thusly focused on talent usefulness when looking through the BM spec, but I may update them if I go back and try leveling a different way.

Since it only costs 1 gold to change things around, I have a feeling I’ll be playing with the build a lot as I go along.
Continue reading

3 - Perish Twice

Hunter – Hunter Leveling – Level 24

(Sorry for skipping ahead, I got caught up in questing and I made it to 24 before I finished the earlier posts.)

At level 24 we pick up another rank in Raptor Strike (boo) and two new abilities.

Beast Lore

Beast Lore

Beast Lore

“Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has.”

Beast Lore Screenshot

Beast Lore Screenshot

When you cast this on a beast (which includes beast bosses, other hunters’ pets, Shamans in wolf form, and druids in cat/bear/travel form) it will show you information about the critter when you then mouse over it. It gives hunter’s a way to see what abilities pets had before they were tamed–which is sort of useless, assuming you’ve used Petopia to pick out your pet ahead of time.

I’m assuming this was much more useful back in the day when the different skins on the pets meant something. Depending on the beast, it might have unqiue talents, higher stats, or other such goodness. Now a pig is a pig is a tenacity pet– regardless of what it was before you tamed it.

Track Hidden

Track Hidden

Track Hidden

“Greatly increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.”

While it’s nice to turn this on when the stealthed felines are making your life miserable in the Thousand Needles, it’s not that useful a skill outside of PvP. You won’t see anything pop up on the minimap before it’s right on top of you, since the ability doesn’t up your stealth detection to omnipotence… just a few more feet and a few levels higher. Outside of those specific times when you have to avoid the Annoying Invisible Critters, it’s not that useful.

Talent Point

This level’s talent point is going into Unleashed Fury again. I’m still not sold on putting two points into Pathfinding, even if I am doing a lot of running  around. Next level we’ll get to the next tier (yay!)

So, all in all, level 24 is sort of a wash. Ah well, still recovering from the insanity that was level 20!

3 - Perish Twice

Leveling Guides (or: How to Learn From My Mistakes)

Foursome of DOOM

The Foursome of DOOM

I was taking stock of the blog this week and realized I’ve wandered off a bit from where I wanted to be with it. While I had planned on the various ‘what I learned today’ posts from my own leveling, I meant to focus more on helpful content for other folks just beginning to dual-box themselves. When I started out I had a hard time finding good guides on how to play and what skills and talents were more effective than others.

Which is not to say there aren’t good guides out there… I just couldn’t find them. Most of the multi-boxing websites focus on five man teams, which are amazing to watch, but I just don’t have that kind of bankroll. $30 a month is more or less my limit for money I’m willing to spend (unless I can find a way to make the hobby pay for itself! *daydreams*) Continue reading

3 - Perish Twice

Hunter Glyphs – First Major

Hunter Glyphs

Hunter Glyphs - Take 2

Now that the Minor Glyph is out of the way it’s time to pick a Major… which is a much harder choice. There are currently six options available and the comments on Wowhead are a little confusing. I’ve searched for other discussions on the topics and I’ll be adding those links as I find them (and possibly updating my choices as well). It’s still a bit of a pain to find things aimed at leveling and not endgame. *mutter*

Ah well, once Cataclysm comes out I’ll have to go back and change this anyway. Continue reading

3 - Perish Twice

Doing the Hunter Tango

Our Brave Heroes

Our Brave Heroes

The internet was up enough last night for me to finally ding 20 with Daysinger and Nightsinger and I think I’m finally starting to settle into the Hunter dual-boxing routine. I’m still a little flail-y when it comes to unexpected melee, but I’m getting a better grasp the mechanics of nabbing aggro with the pets and retreating into firing range. I am definitely going to refine my macros and keybinding today, I need more control over what I’m doing and too much of it is tied together into one button. Continue reading

3 - Perish Twice

Hunter Glyphs – First Minor

My internet connection has been hovering between Poor and Cursing for the last week and a half. Hopefully this will be resolved by our switch from Cox Cable to Verizon, but we’ll see. There is nothing more frustrating than knowing there are certain hours of the weekdays and weekends where playing any sort of game -or even surfing the web- is impossible. So I’ve taken to reading and gathering information and hopefully come August 3rd, I’ll be able to put some of what I’ve learned into practice.

Arg.

Anywho, on to Glyphs! Continue reading

3 - Perish Twice

Pets, Pet Macros, and Stupid Things MeatShield Does

Pet Stances | Pet Commands | Other Useful Pet-Related Things | The Macros

Somewhere in the midst of Day 2 (more on that later) I finally hit level 10 and was able to pick pets for my new Dual-Boxing Wunderkind.

And awaaaaay we go!

While the first pet-less levels weren’t as frustrating as my first solo-hunter leveling, I was definitely counting down the minutes until I could go from controlling two things to four (yes, I’m a tad crazy). I loved playing a Mastermind in City of Heroes and a Druid in Diablo II for the same reasons… must have minions! As soon as I could I picked up a ferocity (dps) pet for Daysinger and a tenacity (tanking) pet for Nightsinger.

MeatSheild

I was thinking of running with two tanking pets, but it occurred to me that we really only needed one tank. Having two pets that were built towards soaking damage as opposed to dealing it didn’t seems like the best tactical decision. (Plus one pet spamming taunt was probably more than enough.)

Sadly, MeatShield has trouble holding aggro on the higher level mobs– but really, we’re going up against stuff almost 1.5 times his level so I can’t blame him that much.

So now I had pets… and the possibility that once I hit Random Dungeons I could be twice the Huntard for half the price. Time to break out the macros!

First off, we hit the section that gets almost all newbie hunters in trouble (well, other than forgetting to turn off Growl!): Unintentional pet pulls.

Pet Stances

Cuisinart

Pets have three basic states: Aggressive, Defensive, and Passive. These correspond to the following macro commands: /petaggressive, /petdefensive, /petpassive.

Now forget you have ever seen Aggressive or Defensive– at least when it comes to running with groups. They are useful in some situations, but on the whole your life will be much easier if you just stick to the baby seal.

Aggresive

Aggressive pets will attack anything within their aggro range like a psychotic level 5 wolf chewing on level 80′s in Goldshire. While their aggro range is thankfully smaller than their desire for self-sacrifice, this is Not Good(tm). Many were the times leveling alts in which I felt the need to strangle the other player’s Growling-Aggressive pet that kept dragging us into battle.

But Aggressive is useful in certain situations. Pets can see stealthed players and NPCs often before you can and they are great for tagging respawns of quest critters if someone is being annoying and camping them for lulz.

Defensive

Defensive pets are better, as they don’t charge off after things without first getting shot at… but when something across the room of mobs is shooting at you, it’s normally better to draw it towards you (and away from the other mobs) before sic’ing the Lizard of Pointy Doom or the Pig Who Dreams of Being Bacon on it. Pets will also not follow kill orders and will simply switch to the nearest thing that has caused it damage. This isn’t bad when soloing (or in my case dual-ing), but it’s better to micromanage your pet in groups… and it doesn’t hurt to practice while out of dungeons.

Passive

Passive pets require the most hands-on approach, but learning this level of control is something that helps a LOT when it come to unexpected situations. Passive pets will only attach when you tell them and will recall as soon as their target is dead. This keeps them from pulling something they shouldn’t, but does have the downside of dropping their dps if you don’t swap targets before it dies. Plus they can also pull other mobs back with them, so you really need to keep on top of targeting.

That and the fact they’ll stand there sniffing dirt while you get your ass handed to you, is very very annoying.

But better than unanticipated PigPulls. … Darn you MeatShield. *sighs*

Thus I have /petpassive included in the same macro I use in the Follow macro (keybound to 0) and to the targeting macro (which cast’s Hunter’s Mark and sets Nightsinger to /assist Day). This way there is no possible way these little guys should get me in trouble come dungeon time.

Pet Commands

That'll do Pig, that'll do.

You can tell a pet to do three basic things that aren’t attacks or abilities: Attack, Follow, and Stay. Once again Blizzard has been nice with the naming and the macros are: /petattack, /petfollow, and /petstay.

Attack

Attack means, well, attack! This sends your pet out after whatever you are targeting at the time. For dual-boxing it is very important to remember that for the pet of the follower, this is what the follower last targeted and not necessarily what the main is targeting! (I learned this the hard way… Which is why my opening for every attack from the pets now includes a /assist line for the follower.)

Follow

Follow means ‘drop whatever you are doing and get over here’… as long as you are on passive. If you are on aggressive or defensive, the pets will ignore this the second something more interesting happens.

Stay

Stay is a useful for when a pet is bound and determined to bring all of the mobs back with it, or when you jump down without remembering to unsummon the pets… who go and pull every mob between point A and point B while running down the ramp. I have this one keybound for those times when it’s better to let the pets die and soak aggro while I run like a crazy troll to safety.

Other Pet Abilities

Cuisinart has Growl turned off. Always. Unless you are soloing or have been specifically asked to use your pet as an off-tank… KEEP GROWL OFF.

MeatShield only has Growl turned off for dungeons, since he functions as my tank outside the joys of randoms. Still, I turn it off first thing when I zone in and I have a macro that says ‘Growl is off, good to go.’ (If you like, you could setup a macro to turn growl back on in case the tank goes down, but I just haven’t run into that many instances yet where the tank faceplants and the fight is even remotely salvageable by those of us still standing.)

Otherwise, you can leave the autoattacks on.

Other Useful Pet-Related Things

The Foursome of DOOM

The basic skills that come with your first pet are : Call Pet, Dismiss Pet, Feed Pet, Revive Pet, Tame Beast. Only two of these are used enough to warrant macoring… unless you kill off your pet a lot.

Feed Pet

Until you pick up the glyph at 15, you’ll need to keep your pet in munchies. This means you need same level food to keep your sidekick ‘o doom happy and tearing into things at 125% damage. I have my macro below set to use a specific food item, but there are various addons that will feed the pet whatever is handy (and can be used).

Mend Pet

This heals your pet, which is useful, but once you hit level 15 and can grab the Glyph of Mend Pet it also increases your pets happiness. Happiness from healing means no more carrying around food– at which point you can toss the Feed Pet macro.

The Macros

FollowMe – Daysinger (new, keybound to 0)
/petpassive
/petfollow

FollowMe – Nightsinger (updated, keybound to 0)
/follow Daysinger
/petpassive
/petfollow

KillIt – Daysinger (new, keybound to Q)
/petattack

KillIt – Nightsinger (new, keybound to Q)
/assist Daysinger
/petattack

BetterYouThanMe – Daysinger and Nightsinger (new, keybound to A)
/petaggressive
/petstay

DungeonTime – Daysinger (new, keybound to Shift-Q)
/petautocastoff Growl
/petpassive
/petfollow
/p Growl is off, good to go.

DungeonTime – Nightsinger (new, keybound to Shift-Q)
/petautocastoff Growl
/petpassive
/petfollow

MendPet - Daysinger and Nightsinger (new, keybound to E)
/cast Mend Pet

Biscuits! – Daysinger and Nightsinger (new, keybound to S)
/cast Feed Pet
/use Chunk of Boar Meat

3 - Perish Twice

No love, Bartender, no love.

I finally hit 15 today on my hunters (Day 2 post coming soon!) and headed into a random dungeon. The first couple of pulls went fine and then the keybinds for everything stopped working on my main toon.

Of course I didn’t notice this right off, since my follower was doing everything as if the world was all fine and dandy. I managed to figure out what was going on after a few minutes of confused keypressing and then clicking– but Ragefire Chasm is a very very short dungeon and I ended up passing on everything that dropped once I realized just how sucktastic I was being (although no one called me on it, thankfully). There’s nothing quite like topping the dps charts to start with and then five minutes later being beaten out by the healer… *sighs*

As soon as the dungeon was over I quit out on the main and logged back in… and got a Bartender error and none of the keybinds worked. Logged out, Unchecked Bartender, logged in– no problemo.

So I am now a very very grumpy monkey. I’ll see if I can grab the error again later (I ragequit for a few hours, it’s been that kind of day) and for now I’ll go back to using the default Blizzard bars.

Yay?

3 - Perish Twice

Starting from scratch… [Day 1]

Step 1 – Pick a New Players server (Shandris)

This gives me a chance to get in at the ground level with a bunch of other folks who self-identify as being new to the game. While I’m obviously not new, players should be more forgiving of my learning curve since the assumption will be that I’m two bad players and not one bad dual-boxer.

Step 2 – Pick a Race and Class

My second account is a basic WoW install with no expansions, which means I have no Draenei and no Blood Elves. Since I’m Alliance heavy on Fizzcrank, I figured I’d go with Horde on the new server. The only race I haven’t played around with before is Trolls, so they’re as good as anything else. Since I’m mixing things up a bit, I picked Hunters instead of Mages (which I already have) or Shamans (which most multibox teams seem to be made of). I’ve played a hunter for a bit as an alt, so I’ve got some ideas of what kind of macros I’ll be needed.

Step 3 – Turn off all the Addons

You don’t really need to do much to get started as a Level 1. I’ve kept on QuestHelper (to keep my sanity!) and Bartender, so I can start setting up the bars to my own happy place. Everything else is basically cosmetic and I’ll handle them as I need to.

Step 4 – Profit!

Well, okay, not really, just click on Enter World and watch the fun intro.

Step 5 – Basic Macros

These aren’t the more complex macros we’ll need later. These are just simple things to let me start running and killing things. You’ll notice this means I have to swap between screens to talk to quest givers and whatnot. This is nice to have later (and I’ll expand the macros as we go).

Follow – [Keybinding 0, Nightsinger only]
/follow Daysinger

Share Target – [Keybinding `, Nightsinger only]
/assist Daysinger

And while I’m at it, I tossed both of the melee attacks. If something isn’t dead by the time it gets to me, I need to work on managing my range-from-target, not my ability to melee! (This held true throughout the starting area, but I may need to modify this a bit now that I’m out in the ‘real world.’)

Step 6 – Do the basic intro Quests

This are a LOT easier with two hunters working together (as they should be), but the problem is that I end up killing half the number of things I would have if I had run them solo. Which means I get half the drops– and half the income. I reach level four and can’t train all the skills because I’m broke.

So there’s a bit of grinding in order to buy the things I need, which is annoying. but fast (thankfully!)

Step 7 – Serpent Sting [Keybinding 1, both]

Once I got this, I moved autoattack down a row so it wasn’t keybound but would still give me a range indicator. My action bar looks lonesomehttp://www.Martha.net/wordpress.

Step 8 – Arcane Shot [Keybinding 2, both]

My current rotation is Target, Sting, Shot and then autoshot things to death. Depending on how many levels above me they are they sometimes get close enough to beat on Daysinger once or twice before I finish them off. Thankfully Nightsinger stands far enough behind Day that she’s still in shot range 90% of the time (and not melee).

Step 7 – Hunter’s Mark [Keybinding `, Daysinger only]

Hunter’s Mark does not stack, so I put it on Daysinger’s action bar on the same keybinding that Nightsinger has for Share Target. Thus I mark it, share it, and can start attacking with the next keypress. This also alerts folks that I’m about to start beating on thingshttp://www.Martha.net/wordpress. which makes them slightly less likely to make off with my target while I’m getting the range just perfect. (The one problem with servers advertising for new players is that not all new players are particularly nice people. *sigh*)

And that about wraps it up for today. I’ve made it to Level 7 and am still pet-less… arg.

3 - Perish Twice

Recruit-a-Friend is finally over!

Now that’s a phrase you probably won’t hear most World of Warcraft players uttering, but I’ve found myself avoiding playing my pairs because I hated the speed of the leveling. One of the things I really wanted to do with this website is provide an in-depth walk-through of how to play the various pairs and this took me out of the newbie zones so quickly I ended up skipping a good 80%-90% of the quests.

Plus while I got a chance to play in some of the Random Dungeons early on, I’ve been leery of stepping back into them because my DPS isn’t anywhere near where it should be. If I pull one of the dungeons on the upper end of my range… bad things would most likely happen.

But now that the 90 days are over and the ‘benefits’ have expired, I have a chance to sit back, rearrange things, and get my macros and dual-boxing skills (and these posts) up to where they need to be!

So there will be some new posts this week as I sit down and start hammering my roughshod playing method into something a bit more polished.

3 - Perish Twice

Time for a little song and dance

What’s new pussycat? Woah, Woah – Tom Jones

Long time no post (and no WoW), but I’m finally getting back in the game– puns intended.

After spending some time fiddling around with my Druid pair (Pattern and Recognition), I’ve gotten them both into the low twenties without having to rely too heavily on the Random Dungeon feature. Which is a very very good thing considering I am still mastering the art of Not Flailing Madly(tm) when things get a bit chaotic. While I might be a bit too fond of graveyards, there’s no reason to share that love with three other innocent bystanders– err, heroes. Continue reading

3 - Perish Twice

Two new teams and still thinking of a name for an ice mage…

I’ve been a bit stumped trying to come up with a replacement for Stringtheory, so I decided to play around a bit with the new account.

Pattern – Recognition

Because I am a geek (and I love druids) I started a new pair of Night Elves named Pattern and Recognition. So far no one has gotten the joke– or even noticed. Although Recognition is the Lead and Pattern is the Follow, so maybe I need to swap them around. I’ve only ever gotten comments on the fact that I am dual-boxing when I have to explain that they need to stop whispering my Follow. Why I have so much trouble convincing people it’s just me, I have no idea.

I started these two with a goal of turning them both into Boomchickens later in life, but since it’s easier to level as feral, I may have to see if I can macro the insanity that is the feral rotation. If not, I’ll level them as a mix of healing and DPS (queue one as heals and one as DPS and do some of both on each). It should be interesting to see what kind of macros I can come up with!

The lure of trying tank-tank (queue as Tank-DPS) with two bears is also amusing… at least I know I’d never lose aggro!

Katessa – Aamira

Whilst thinking of a name for a frost mage, I was looking over my other toons trying to figure out what else would be fun to try. I have a lot of alts and I figured since most of them are low level I should be able to catch up quickly. The lowest level toon was a mighty level 7 warrior named Katessa… that I had stopped playing because she just wasn’t as interesting to play as the other DPS classes. Well, now I’ve got a whole account worth of interesting to add into the mix!

So I started a new Paladin with the goal of going either Holy or Ret depending on how hard it is to match up the two fighting styles. Amazingly by the time Katessa hit 13, Aamira hit 11. (It helped that all I was doing was Aamira’s quests, but still!) So now I have a pair of melee fighter with a little bit of tank and a little bit of heals. I’ve hit the point where I really need to sit down and figure out the best way to macro and keybind everything. Unlike Pattern and Recognition, these two have completely different abilities that I have to meld together. Should be fun!

3 - Perish Twice

Target, TargetParty, Assist, Focus

As I work my way through building more useful macros, I figured it couldn’t hurt to do a quick overview of the various commands and scripts I am using. While I get most of my information from the WoWWiki, I’ve found that it sometimes it’s easier to keep my own notes on how (and sometimes why) macro and script commands work. These posts will be broken down into ‘like kind’ groupings, or into individual posts depending on how I’m using the information.

Target

A target is the PC or NPC that is currently has been selected by the player. Spells and attacks are used on your current target, so using the command /target in a macro allows you to select a specific PC or NPC.

Target can also be strung together to target the thing your target is targeting (targettarget) or the thing your target’s target’s target is targeting (targettargettarget) and so on. I haven’t been able to find anything that says just how many targets you can string together, but I can’t think of a situation where you’d ever need to go further than three hops.

As an example:

/target Stringtheory

Would set my current target to Stringtheory so that I could heal or buff her.

/target targettarget

Would set my current target to whatever Stringtheory is targeting (assuming that I had first targeted Stringtheory), allowing me to attack or buff the NPC or PC.

/target targettargettarget

Would set my current target to whatever is being attacked by the mob Stringtheory is targeting. Which could be good if I want to buff or bandage the party member that the mob is currently beating on (which would hopefully be the tank!)

/target targettargettargettarget

Would just set my target back on the mob that Stringtheory was attacking… unless the other character in the group was attacking something else. This is the point where I just don’t think it’s a very useful to chain this far.

TargetParty

A good way to target party members for buffing is to use /targetparty, which starts with the first member of the party and every time the macro is pressed, targets the next party member. You can also select specific party members by using /target party1 (or party2, party3, party4– which are similar to the F1 through F5 keys, except the numbering starts with F2).

Assist

This set’s your target to the target of the person or UnitID you have listed.

/assist Stringtheory

Would set Overdraft’s target to whatever Stringtheory has targeted.

/assist focus

Would set Overdraft’s target to her Focus’s target (who may or may not be Stringtheory)

/target Stringtheory
/target targettarget

Would do the same thing, but with a lot more characters. Since there is a 250 character limit, we want to use whatever we can to cut down on the length!

Focus

Focus is a way to ‘remember’ a target. While you can’t affect a focus directly, you can target your focus or use “focus” as an identifier in scripts.

/focus Stringtheory

Would set my focus to Stringtheory, but would not target her.

/focus Stringtheory
/target focus

Would set my focus to Stringtheory and then target her. Once the focus is set, it will remain the same until you /focus something else or use /clearfocus to set it back to null.

3 - Perish Twice

Mage Glyphs : 1 Major, 1 Minor

At level 17 and 16, the girls have two open glyph slots to work with. In theory I’m paying attention to what I’m doing this time around, so no more filling things in willy-nilly!

That said, most of the online discussion seems to be focused around the higher level glyphs. While it’s nice to see what I’ll want to be using when I hit 80 (in the distant future), it doesn’t help me much right now. So I went to to Wowhead and filtered out all the glyphs I can use.

Major

Glyph of Arcane Explosion – Pass

This just isn’t a spell I use very much. The range isn’t that wide and I’d much rather be freezing things that get too close (so that I can run away instead) than blasting them and getting even more aggro. Plus Arcane explosion is more of an area of effect spell and I have no real desire to find myself nose to nose with multiple bad guys… that’s what tanks are for!


Glyph of Arcane Missiles – Maybe?

This one increases the critical strike damage of Arcane Missiles by 25%. I honestly have no idea how often I crit, so I might need to take Stringtheory out and beat on some target dummies before I decide if I want this one or not.


Glyph of Fire Blast – Pass (for now)

This gives increases the critical strike chance of Fire Blast 50% when the target is stunned or incapacitated. As far as I can tell none of the cold spells stun or incapacitate– so I don’t know if this would be useful or not. I’ll need to do a bit of poking around into the mechanics to see if this one is worth it. For the moment Glyph of Fireball appears to be a lot more useful for Overdraft to be slotting.


Glyph of Fireball – Yoink!

This one increases the critical strike chance by 5% while removing the damage over time aspect. Since I haven’t been relying on the DoTs for much damage, I don’t think the trade off is a bad one. I’m still looking for some good theory crafting for lower level mages, but I’m not finding a whole lot. I’ve got the whole internet to look through, so this may change later! But, per all of the online discussions I can find, it looks like this one is the way to go for Overdraft.


Glyph of Frost Nova – Maybe?

This raises the damage front nova targets can take by 20% before they are set free. At the moment this looks like the best of the bunch (although I will have to hit the training dummies tonight for an idea of how often Arcane Missiles crits. I’m thinking of using AM as a ‘turn to face target’ tool for Stringtheory, so I may go with that one instead.)


Glyph of Frostbolt – NONONO!

This increases the damage by 5% but removes the slowing effect… WHICH IS WHY I USE IT. Sheesh. Apparently it’s not that bad for a raiders but I am a far cry for being a raider. Plus I don’t plan on raiding (The guild name Five and Dime is in honor of the fact I don’t plan on going much further than 10 mans. If I get to those.)


Glyph of Ice Armor – Pass

Imbues us with 50% more armor and resistance… which right now actually isn’t too horrible. Half of 110 is 55 and that’s roughly 25% of my current armor on both mages. Apparently it doesn’t scale as well in the higher levels, but it’s not looking too bad at the moment. Then again, the spell is self-cast only so this is something that won’t affect both of the toons. Since you have to get hit in order for it too work (and I’m not fond of getting hit) I think I’ll pass on this one for now.


Glyph of Polymorph – Pass (for now)

This is a ‘stupid proof’ for the polymorph spell, as it strips all DoTs from the target when cast. Which keeps the sheep from un-sheeping on the next tick of damage from your PUGmates. I’m not sure if it keeps DoTs from being applied after the sheeping has happened, but at least it will keep me from having to cancel my sheeps because someone else targeted them while I was casting. (Arg!) That said, I really don’t use the sheeping much at the moment, the PUGs really aren’t much for tactics at this level.

Minor

Glyph of Arcane Intellect – Pass

This is a 50% cut in mana cost for my basic buff spell. If I was just soloing I’m not sure if this would be worth it, but since I am looking into using the Dungeon Finder there is a good chance I’ll need to cast this on at least three people at once. (Well, one right after the other, which is more or less the same thing.) So I figured I’d better test out the unbuffed version… and Stringtheory can apparently do up to 10 people in a row before running out of mana. So Pass.

Glyph of Frost Armor – Pass

This is a 30 minute extension on a 30 minute spell… and I can’t see that it’s that much of a headache to have to recast it. Plus this is a self-only spell, so I’d have to get it for both of them, and I’m really trying to diversify the builds so that I can get as much mage-y goodness into the team as possible.

Glyph of Slow Fall – Yoink!

This removes the regent requirement from the Slow Fall spell. Since I’m a fan of not falling to my death (that and a fan of being able to leap from tall buildings) this sounds like a good fit. I’ll give it to Overdraft since Stringtheory already has Arcane Intellect buffing duties and they can share a keybind.

Glyph of the Penguin – Yoink!

This is a vanity glyph only, but one I may take when the next Minor slot opens up again. It would replace the sheep on one of my mages, but I’ll still have the sheep for the other… which means I can then turn mobs into various cute ‘n cuddly critters later on down the line. Completely useless in the grand scheme of things, but I can’t see that the other two glyphs would be any more useful. So Stringtheory shall now be known as the Penguin Mage! (Hey, at least it’s thematic…)

Heading over to WowPopular gives me a list of the most used glyphs. Again, this listing is skewed towards the higher level choices and min-max builds, but normally the least used ones are least used for a reason. Amusingly the average player seems to share my lack of enthusiasm with the minor glyph choices and the two I picked are actually the two most popular choices.

I’ll update this post tonight after I get a chance to whack at a training dummy for a bit… see you then!

3 - Perish Twice

KitchenSink and InstantParty Macro

This macro is used by the following toon to do a wide variety of tasks. I’ve tried to put as many of the generic things in this macro as I can, without running into conflicts. So far it’s working as intended, although I haven’t had a chance to try out all the functions.

KitchenSink Macro (On) – Follower

/follow Overdraft
/script AcceptGroup();
/script AcceptQuest();
/script RetrieveCorpse();
/script RepopMe();
/script ConfirmSummon();
/script AcceptProposal();

KitchenSink Macro (Off) – Follow

/script CancelDuel();
/script StaticPopup_Hide("PARTY_INVITE");
/script StaticPopup_Hide("QUEST_ACCEPT");

I ended up splitting this macro into two parts because it got too long. This one is a modified catchall macro I got from the Multiboxing macros post on WoWWiki. I took what they had and then started adding in everything else I could think of. This will most likely be weeded or split out later. This macro:

  1. This sets Stringtheory to follow Overdraft
  2. Accepts a Group invite
  3. Accepts a Quest
  4. Resurrects when close enough to a corpse
  5. Releases from a corpse into the graveyard that is my oft-time home
  6. Accepts a Summon
  7. Accepts a Random Dungeon invite
  1. Cancels a Duel invite
  2. Hides the Group Invite window
  3. Hide the Quest window

Instant Party (Just add mages!) – Leader

/invite Stringtheory
/script SetLootMethod("freeforall", "Overdraft");

When I start up the accounts I hit this and then KitchenSink and I’m good to go. I’ll most likely add in things that set the Focus or whatnot, but for now I’m starting simple.

3 - Perish Twice

Feed Me Seymour and FUDS NAO Macro

The one thing you learn very very quickly while playing in the Dungeon Finder is that you had better come with at least a full stack of food and drink (and sometimes more than a full stack, if you happen to pull Wailing Caverns (hereafter refereed to as “Good God, Will this ever END?!?” ). So it behooves you to grab some macros that will keep your pair fed.

FUDS NAO – Leader & Follower (Mages only)

The one thing that makes the mages’ constant dying tolerable is the ability to sit my butt down at every single available moment and stuff my face with conjured foodstuffs. Which depending on the group can either be ‘never’ or ‘after every pull.’ Amusingly it’s one of the few things that clues other players in that I’m dual-boxing (ie: “Something isn’t right about those two…”) The following is a must have macro, even when I’m playing solo!

/cast [modifier:alt] Conjure Food; Conjure Water

When I hold down alt the macro casts Conjure Food, when I don’t it casts Conjure Water. Since my gals eat and drink in tandem I start out casting two of each and then keeping track of munchie numbers with Overdraft’s UI. I do trade away food some times, but it’s harder than you’d think to make low levels folks gnosh on the run.

Feed Me Seymour – Leader & Follower

(Otherwise known as the OM NOM NOM macro, but I figured I’m only allowed to use LOLcat once…)

/use <Name of Drink>
/use <Name of Food>

Will make your toon eat and drink at the same time. Since the mages create their food as needed, I use both for them. Alternately you could set up the macro to only do both if you press ALT. Just put the modifier in front of the action you do not want as the default.

/use <Name of Drink>
/use [modifier:alt] <Name of Food>

or

/use [modifier:alt] <Name of Drink>
/use <Name of Food>

So for my pair of mages, the macro would look like this:

/use Conjured Fresh Water
/use Conjured Muffin

If you want to have a macro that uses foods in a specific hierarchy (use this until I run out, then use that) you would set it up thusly:

/use Conjured Fresh Water
/use Refreshing Spring Water
/use Conjured Muffin
/use Spiced Wolf Meat
/use Charred Wolf Meat

Alternately, if you want to stay away from naming the foods, you can simply keep the food in a specific bag slot (easier to do with bag-related addons turned off). If you were to keep the food and drink in the top left slots in your backpack, you would use this:

/use 0 1
/use 0 2

Bags are numbered 0-4 from right to left, with the backpack being 0. The slots in each bag are numbered (starting at 1) from left to right, beginning with the leftmost slot on the top row. This is pretty simple for the smaller pouches, but as you work your way up you may find it’s easier to specify the name of the munchies than bag slots. Personally I really like my bag addons and am happy to just update the name when I learn a new spell. (I also have a Tailoring main and thus my alts have way too much bagspace for their levels)

3 - Perish Twice

Keyclone Tutorials (or: The Lack Thereof)

Keyclone is the program that I use in order to pass commands to both open WoW windows. I picked it mainly on the basis of the recommendations on the Dual-Boxing.com forums and the fact that it sounded like the easiest of the available options. Compared to some of the setups folks are running, my needs are pretty darned basic. (For other options, check out the Multiboxing entry over at WoWWiki or the Software entry over at Dual-Boxing.com’s wiki).

I downloaded the trial version and then forked over the $19.99 fee when the trial ended. I’d encourage people to give the trial a try before buying. From the feedback on the forums, not everyone likes using Keyclone as compared to the multitude of other options. But for me it was definitely the best $20 I’ve spent on WoW outside of the vanity pets!

I set up the program back when I started the baby mages (and other various alts than never went anywhere) so I’m going to have to hunt down the various tutorials I used. I could just wipe out all the settings and start over… but I am a lazy mage-runner.

The most obvious link is going to be the Keyclone tutorial from the Solid Ice website and the entry on the Dual-Boxing.com wiki. They are basically the same thing, the only bonus to the Wiki is that folks can edit it if they so desire.

The tutorial on the Solid Ice website has step-by-step instructions, with accompanying screenshots, and walks you through installing and setting up of multiple accounts. It also shows you two very simple macros, but the tutorial is more focused on the program than the game.

The Wiki on Dual-Boxing.com is slightly more helpful, but not overly. For the most part they seems to have just copied the Solid Ice tutorial over into the wiki (abet without having to click on the graphics to make them legible). I’m tempted to sit down and expand it in to a more useful entry when I get the time.

So, for the moment, I’d recommend hitting YouTube and just doing a search for Keyclone. There are a lot of videos out there, most of them are easier to follow and more in depth than the Solid Ice tutorial.

I’m keeping an eye out while I work and if I see something more useful I’ll make sure to post and update. I’m sort of planning on writing my own tutorial at some point (or expanding the Wiki to where it is actually useful), but that’s not as high on the list right now as getting to actually play my poor idling mages.

If anyone has any suggestions for links, please let me know!

3 - Perish Twice

Multiple Install Disorder

While I was starting to play around with the settings in WoW it occurred to me that things would be much easier if I only had to do everything once. Since I currently use the same WoW folder to play Overdraft and Stringtheory and my Main (and other alts) some of changes I make would have to be undone and redone every time I switched from dual-boxing to running solo.

So I decided to make things easier on everyone involved and just copy the WoW folder three times. That way Overdraft and Stringtheory get their own installs (and settings) and the rest of my Guild of Alts would get to keep their normal settings.

Because WoW has some really gorgeous graphics and I want them turned up when I can!

So anywho, we’ll see if the ’3 Wow folders’ idea will work… news at 11.

3 - Perish Twice

Learning how to Dual-box (or: Embracing Death)

Stringtheory and Overdraft

Stringtheory and Overdraft

I started dual-boxing a bit back, just so I could have some extra firepower for those first few squishy levels of Mage-dom. When Stringtheory and Overdraft got big enough for the new Dungeon Finder, they went their separate ways. It was easier to play them individually, although not really as much fun, but I figured running dungeons as a pair would be a headache.

Except that running dungeons in general tends to be a headache. (Any PUG is better than no PUG, but only if you stretch the idea of ‘a learning experience’ to include prima donnas, people who drop group without warning, and folks who do their level best to make sure everyone else is miserable.)

Now I’m starting to think that these two might have a future as a team… (at least it drops the chance of bad PUGmates to 3-in-5 instead of 4-in-5). So it’s time to dust off Keyclone and see if I can’t make this work.

Since this is basically a ‘learn as you go’ blog, I’ll be putting all the notes on talents, glyphs, Keyclone settings, etc on here as I find them. Mostly likely things will change as I find new and better ways to make dual-boxing work (or just how not to be a Fail!Mage) and I welcome any comments or suggestions.

…But comments mocking my Fail!Mage-ery without contributing anything else? Those I shall mock.